Jack Lenzotti
HomeProjectsBlogAboutContactzottware

Blog

Writing on engineering, game dev, and tooling.

What Makes a Cow: ControlNet Sprite Pipeline

March 26, 2026

Probably having four legs.

Making Doodles Walk: Auto-Segmentation and Procedural Animation

March 25, 2026

Crab Rave

SDXL Game Sprite Generation Pipeline with LORA

March 24, 2026

Having a model draw bad art is hard. Having a model copy my art is easy.

PagesHomeProjectsAboutzottwarePrivacySupport
Connect
jacklenzotti@gmail.com

© 2026 Jack Lenzotti. All rights reserved.